Friday, January 2, 2026

Neo Destiny Review - Darkness

Neo Destiny did next to nothing for the Darkness type. Another Shining card with borderline unusable costs and a pretty bad evolving Basic. That's it. To be fair, every Darkness-type already had at least one usable card out there, so it's not like this set needed to push the envelope.

But that's reflected in a lack of Darkness-type cards and a noticeable dip in quality. At least one of them is a good collector's item.


Houndour isn't great. The Neo block released several Houndour cards in rapid succession and this is pretty clearly the worst one. It's too frail, it can't damage without a coin flip, and Corner just doesn't provide enough utility to make up for its shortcomings.

Lunge specifically wants a Double Colorless Energy, which is a big ask when you're a Darkness-type, since that would mean forgoing the damage boost you'd normally get from Darkness Energy.

Grade: 2/10

Shining Tyranitar certainly is bulky for a Basic, but the massive costs for both attacking and retreating knock it down several pegs. You'll either run this in a Fire deck or a Fighting deck. There's no reasonable situation in which both of its attacks would be usable.

If you can actually charge up Destructive Fire, you might render all opposition obsolete. But if Shining Tyranitar does go down, which isn't a huge ask, it's probably bringing you down with it.

Grade: 5/10


While Shining Tyranitar is a self-contained threat, it doesn't do enough on its own to make sweeping changes to the Darkness-type. It's not unusable, but it's far from an auto-include in any deck. Meanwhile the only other new Darkness-type is just the worst Houndour.

It kind of seems like this was intentional design, after the devastating impact of Neo Genesis Sneasel, but knowing the intent doesn't help me warm up to these cards.

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