Friday, January 2, 2026

Neo Destiny Review - Metal

The Metal-types of Neo Destiny follow a similar trend to the set's Darkness-types. That is, there are very few of them and they didn't drastically change the game.

One does have a niche that is entirely unique to itself, though, which makes it worth consideration in very specific builds.


I keep voicing my distaste for the Shining cards, and Shining Steelix isn't really changing my mind. Crushing Earth takes an hour to power up, only to fail half the time it's used.

It is a very bulky card, but that's about all it has going for it. You also have to support it with multiple ways to get it out of your active spot because of that retreat cost. If a Basic strains deckbuilding, it loses the one advantage Basics come with.

Grade: 3/10

Dark Scizor looks pretty unusable when you compare it to Jungle Scyther, which had very similar stats on a free retreating Basic. But the real power of this card comes from what it actually is, rather than just the text on the card.

As the only Dark Metal-type, this is the one card you can attach both of the new Special Energy cards to. Being able to get the damage boost from Darkness and the defense boost from Metal on one card is actually a pretty big deal, even if it's setup-reliant.

Grade: 7/10


If you have a deck that's trying to run both Darkness and Metal Energy, then Dark Scizor is a fun way to get the benefits of both cards. I won't pretend this is my preferred Scizor card, but at least it entered the competitive consciousness.

As for Shining Steelix, there are better options. Viable Fighting decks were few and far between, and Shining Steelix just isn't the card that's going to convince me I should splash Fighting Energy into a deck, nor does it function well in any of the existing archetypes.

No comments:

Post a Comment